<aside> đź‘” I am actively seeking opportunities in an engineering leadership capacity.

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About Me

Greetings! I’m a game development leader and an engineer to my core. I’ve built and published 25 game and simulation titles.

I have an unusual knack for project management, and my passion lies in taking a grand vision and building the team, technology, and strategy to make it happen.

Ready to work together?

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More Info

<aside> <img src="/icons/feed_blue.svg" alt="/icons/feed_blue.svg" width="40px" /> LinkedIn

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<aside> <img src="/icons/briefcase_blue.svg" alt="/icons/briefcase_blue.svg" width="40px" /> Resume

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<aside> <img src="/icons/video-game-joystick_blue.svg" alt="/icons/video-game-joystick_blue.svg" width="40px" /> Personal Projects

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Portfolio Reel

Video highlighting some of my published titles and skills.

https://www.youtube.com/embed/R2LVclB7S3s?si=SX1_Fy7rJMKKPflp

My Work

Featured projects from among my published titles. | Use the tabs to see more projects, or click a card to learn more about that project.

Portfolio

Team Testimonials

“Kit's deep understanding of software engineering practices, combined with his strategic acumen, allowed him to effectively navigate the complexities of the healthcare industry while driving innovation.” - Dustin Parham, CTO, Health Scholars

“[Kit’s] kindness and gentle approach to leading a team is unparalleled to any that came before him in my career.” - Matthew Prass, Unity Software Engineer, Health Scholars

“[Kit] provided a direct line of communication that made me feel appreciated and valued…From efforts like this, it set in me an example of what a healthy relationship with your manager could be.” - Tony Santoro, Sr. Unity Software Engineer, Health Scholars

Client Testimonials

"[Kit’s team] managed a complex task of creating virtual goods for a major studio franchise...you can consistently count on them to go above and beyond." - Melissa de la Rama, Marketing Manager, Warner Bros

“To be frank, [MLB Live Challenge] wouldn’t have ever launched if we hadn’t brought [Kit’s team] to take over the development. They had to adapt to a legacy development environment, analyze the source code, and basically complete a work-in-progress that we wanted to launch yesterday…The results were clear and optimistic: we saw growth in retention, ARPU and revenue over a period of 6 months.” - Jason Ray, Senior Producer, Konami

"We work with tight deadlines, but never sacrifice quality. [Kit’s team] is preferred for our most valuable brands." - Joss Rogers, Director of Product Development, Sony Network Entertainment

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All content © Kit L. Burgess

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